Teaching Code to Create Art: Help us Share our Education Program Online
Since 2008 Gray Area has been facilitating Creative Coding and Physical Computing Courses in San Francisco. We are committed to raising awareness for and participation in digital arts and culture. Through our Creative Code education program we are teaching the fundamental skills of today: open source programming, software hacking, and interaction design.
We have held over 50 classes and reached over 500 students in San Francisco. We want to expand on this community and take our classes online by developing a new platform called creativecode.io And we need your support to continue to make it happen.
190 countries signed up in online education startup Udacity’s ﬁrst month.
183,000. Between them they have hosted over 6 million posts made by people who want to get
grads choose a University on the basis of a faculty someone else has chosen, and pay
astronomical amounts for one on one time with those people.
At Gray Area:
Previous instructors include:
Casey Reas – Professor, UCLA Design Media Arts
Chandler McWilliams – Co-Author, Form + Code
Michal Migurski – CTO, Code for America
Shawn Allen – Partner, Stamen Design
Michael Chang – Creative Technologist, Google Creative Lab
Sha Hwang – Data Artist
Fernando Lopez-Lezcano – Professor, Stanford CCRMA
Tom Carden – Creative Technologist, Square
+ many more
A selection of what we teach, support, and apply
Art created using software which generates a new output every time the code is run. This creates pieces which are completely unique, united by a common visual framework.
Physical or digital media which responds to the actions of an observer. This facilitates a new type of engagement with art, where viewing a piece is just the beginning.
Visual design and art projects based upon quantitative information. This provides the opportunity to inform and educate viewers while also celebrating beauty.
Dynamic, animated visual art projected onto surfaces of varying shapes and sizes. This allows virtually any surface to be transformed into a creative canvas.
A live view of a physical environment, overlaid with digital displays, sound, or other inputs. This allows people to interact with their everyday environment in new ways.
The manipulation of sound or music within a 3D environment. This allows an audience to be completely immersed in an audio landscape, with sound flowing all around them.
Video games designed to emphasize aesthetics, tell a story, or produce a reaction. These offer artists a new medium to express themselves while engaging players within a new world.
Clothing, fabric, paper, or other soft materials enhanced by technology. This enables fashion to be augmented with elements of light, sound, video, or interaction.