Posts Tagged Objective C
Defiance of Preset Limitations with vade
For many people in the motion graphics community, the name vade has become synonymous with a tireless, pissed off programmer with a resilience for weathering the myriad of bugs that appear after system updates. He visited us last weekend for a live visual performance to accompany Atomâ„¢ + Tobias' acid techno beatdown at the Bunker. In the following days he dropped an abundance of his knowledge about Quartz Composer, reviewing logic & comparisons, feedback techniques, 3D meshes, GLSL, OpenCL, Core Image, Javascript, math expressions, and how to make custom plugins and apps.
I had a second to chat with vade (aka Anton ...