Teaching Code to Create Art: Help us Share our Education Program Online

Since 2008 Gray Area has been facilitating Creative Coding and Physical Computing Courses in San Francisco. We are committed to raising awareness for and participation in digital arts and culture. Through our Creative Code education program we are teaching the fundamental skills of today: open source programming, software hacking, and interaction design.

We have held over 50 classes and reached over 500 students in San Francisco. We want to expand on this community and take our classes online by developing a new platform called creativecode.io And we need your support to continue to make it happen.

    Here’s why:

  • Over 1 million people took free online courses at MIT & Stanford last year. 160,000 users from
    190 countries signed up in online education startup Udacity’s first month.
  • Online production forum Future Producers has 320,000 registered members. Gearslutz has
    183,000. Between them they have hosted over 6 million posts made by people who want to get
  • YouTube production tutorials regularly register 1 million views. Search for yourself.
  • The Arts are a hard thing to teach en masse, and requires personalized advice. Most MFA
    grads choose a University on the basis of a faculty someone else has chosen, and pay
    astronomical amounts for one on one time with those people.
  • learning

      At Gray Area:

  • We have kept our workshops accessible. College-level tech education for $20 per classroom hour.
  • Our curriculum is responsive. Digital tools change every day. That’s why our classes do too.
  • Learning can be inspiring. That’s why we choose the most reputable faculty.

  • Previous instructors include:
    Casey Reas – Professor, UCLA Design Media Arts
    Chandler McWilliams – Co-Author, Form + Code
    Michal Migurski – CTO, Code for America
    Shawn Allen – Partner, Stamen Design
    Michael Chang – Creative Technologist, Google Creative Lab
    Sha Hwang – Data Artist
    Fernando Lopez-Lezcano – Professor, Stanford CCRMA
    Tom Carden – Creative Technologist, Square
    + many more

    A selection of what we teach, support, and apply

    Generative Art

    Art created using software which generates a new output every time the code is run. This creates pieces which are completely unique, united by a common visual framework.

    Interactive Media

    Physical or digital media which responds to the actions of an observer. This facilitates a new type of engagement with art, where viewing a piece is just the beginning.

    Data Visualization

    Visual design and art projects based upon quantitative information. This provides the opportunity to inform and educate viewers while also celebrating beauty.

    Projection Mapping

    Dynamic, animated visual art projected onto surfaces of varying shapes and sizes. This allows virtually any surface to be transformed into a creative canvas.


    Augmented Reality

    A live view of a physical environment, overlaid with digital displays, sound, or other inputs. This allows people to interact with their everyday environment in new ways.

    Spatial Sound

    The manipulation of sound or music within a 3D environment. This allows an audience to be completely immersed in an audio landscape, with sound flowing all around them.

    Art Games

    Video games designed to emphasize aesthetics, tell a story, or produce a reaction. These offer artists a new medium to express themselves while engaging players within a new world.

    Soft Circuitry

    Clothing, fabric, paper, or other soft materials enhanced by technology. This enables fashion to be augmented with elements of light, sound, video, or interaction.

    Please join us in supporting the expansion of our Creative Code education program by joining us at the Techno Casino Fundraiser on June 8th at the Regency.→