Stephen grew up with one foot in the rural country culture of Missouri and another in the quickly-evolving hyper-connected culture of the internet. As a young adult Stephen explored his creative process through sketchbooks of pencil and pen drawings focusing on line, anatomy, and landscapes. Throughout college, his work shifted from strictly representational to using representation to give an aesthetic texture while stretching the viewer’s understanding of space and dimensionality. At this point, his strictly pseudo-3-dimensional work hit a standstill lacking depth both in the 3rd dimension and the 4th. With the strong computer science fundamentals of an art student, he began teaching himself graphics programming to unlock the dimensionality his work required. Recently, he has been focusing on interaction, portability, and simulation-based artwork.