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2018.1 Incubator Artist Salon

Members of our 2018 Session 1 Incubator cohort will share their projects in development and we invite you to contribute your feedback! Incubator projects explore the intersection of art, technology and social critique. Our Incubator Program is an opportunity to develop a project within a supportive community of peers.
We are currently accepting applications for our Session 2 cohort beginning in July 2018. Learn more and apply here.

Presenting Incubator Members: Chelley Sherman, Stephen Standridge, Adam Florin, Will Atwood, Shihan Zhang, Elliott Spelman, Rachel Rose Ulgado, Anastasia Victor

Event registration is free and there will be a cash bar for those 21+.

Das Is by Chelley Sherman is transition through mortality, crossing through multiple planes and memories. Through this interactive journey, your disembodiment self reflects on symbolic monuments navigating through unforgotten impressions of life. Created with Unity and experienced with the HTC VIVE.

Inferno by Stephen Sandridge explores the constructs of alignment and focus; playing with the mental process through which action and effort become a desired result. Its physical controller corresponds to a digital simulation that transmutes the more or less aligned actions of the viewer into varying visual pieces. Created with glsl, TouchDesigner, Microcontrollers, 3d Printing, and Raspberry Pi.

Radio Concrète No. 2 by Adam Florin will immerse visitors in a vast forest of sound, individually culled from online databases, and arranged in real time by the same powerful AI used by major music discovery services. The installation will respond to visitor movement and/or utterances, dramatizing the inhuman strangeness of an alien cognition.

Substrate by Will Atwood is an exploration the relationships between entities and the foundations upon which they emerge and persist, through the use of a variety of virtual and physical media. Created with Paint, Ink, Wood, and Digital Engines.

Personal Carbon Economy by Shihan Zhang is a future model of personal-scale carbon cap and trade, and products resulting from it, to promote a carbon responsible future. This project including 4 sections: The Carbon Union(Global carbon-sustainable pilot community), The World Carbon Bank( Non-profit organization for personal carbon trade), Carbon Gadgets Magazine (carbon offsetting tools digital magazine), and Symbiosis lifestyle garments( Skin Farming Jacket and Carbon Garden Dress).

facegames by Elliot Spelman is an interaction design studio. They are building a face-controlled mouse for people with massive spinal cord injury or ALS in conjunction with Mt. Sinai hospital. The controller would be the first of its kind to directly utilize a user's expression (rather than just the orientation of their face and a timed "dwell" click).

Perennial by Rachel Rose Ulgado is a 3D meditation born from daydreams, as a form of self-reflection and self-care. As a response to the banal noise of the day to day world, this interactive installation suspends time and offers the audience a retreat into an endless garden. Created with Unity, Cinema 4D and Processing.

Training Sets by Anastasia Victor is series of works that use facial recognition and data scraping to explore issues around algorithmic bias and data privacy. Created with Unity, ARKit, OpenCV, Python, Javascript, Blender, Vuforia, and IBM Watson.

Artists

Chelley Sherman

Chelley Sherman is a creative technologist and liminal researcher who explores non-ordinary states of consciousness and perceptual illusions through immersive installations, data-driven biosimulations, and digital recreations of complex, dynamical and self organizing systems as her contemplating practice. . Her computational models give rise to emergent lifelike patterns and behaviors, forming the foundation of immersive experiences that serve as meditative psychocosmograms. These works engage viewers in an intricate dimensional expression of the vastness and fluid nature of reality through noetic perception and symbolic representation. Sherman leverages concepts like annealing, optics, fluid dynamics and agent driven behaviors to evoke the intricate, ineffable expressions of multi- layered consciousness in both the physical and metaphysical realms.

Her acclaimed VR installations have been featured at events such as the United Nations Women's Global Film Festival, SXSW, Nuit Blache and Mutek. Notably, Chelley's contributions to the development of real-time systems at Sphere Las Vegas and for Emmy Award-nominated immersive films have been highlighted in Time Magazine as pioneering advancements in technology along with her collaborations with NASA’s Jet Propulsion Laboratory.

Stephen Standridge

Exploring interaction systems through digital art, Stephen utilizes techniques such as procedural generation, projection mapping,  and physical computing to create interactive installations exploring dimensionality and perception. In the Experiential Space Research Lab, he will further his artistic explorations into the subtle and fundamental dialogue between environment and mind.

Adam Florin

The Formalist-Industrial Complex Brian Eno, who coined the phrase “generative music”, recently likened it to gardening—but the material practice is just as much rooted in centuries of formal aesthetics, predictive statistics, and industrial automation. How can we negotiate the tension between the organic and the mechanical in the algorithmic arts?


Adam Florin is an independent UX Engineer, who has been creating interactive media for 10+ years for clients such as Levi’s®, Facebook, MoMA, General Electric, and Google, earning a South by Southwest Interactive award. He holds an MFA from CalArts, recently participated in the Gray Area incubator, and created the generative music sequencer Patter for Ableton Live. Adam lives and works in Oakland, CA.

Will Atwood

I’m a multimedia artist and product designer. I sit at the intersection of aesthetics, engineering, and the human experience.

Shihan Zhang

I am a speculative designer based in San Francisco. I came from an industrial design background and pursued MFA Design at California College of Arts from 2013 to 2017. My passion lies in challenging cultural stereotypes and preconceptions through speculative design. Expanding technologies’ possibilities to address Climate challenges fascinates me. I explored methods of design alternative futures by crafting fictional but solid systems, scenarios, and products to promote plausible futures. I am extremely curious and enthusiastic about how people interact with the environment and tools in diverse contexts. I consider design as a thinking mode and a making tool. As a creative and energetic designer, I am challenging myself every day to use the power of design to frame possible problems, to explore plausible opportunities, and to fuel positive change.

Elliott Spelman

Elliott Spelman is a Bay Area artist and designer. He is the founder of facegames, an interaction design studio focused on assistive technology, facial interaction, and gesture recognition. He works part-time for the artist Jim Campbell, helping out with different camera and screen installations, including the lights at the top of the new Salesforce Tower. Elliott has previously worked for Lightform, Symmetry Labs, Pace Gallery, and Goodby Silverstein. He completed his MFA in Design from Stanford University in 2017.

Rachel Rose Waterhouse

Rachel Rose Waterhouse is an LA-based artist, designer, and technologist who works with code and 3D software tools to explore new ways of interacting and engaging with the world. Her interests are in music, poetry, and examining the relationships between humans, infrastructure, and ecological systems.
Previously, she was a Gray Area Incubator artist who also taught web development and creative coding courses in the 10 week immersive program, and was a student at the School for Poetic Computation. She is currently pursuing her MFA in Media Design Practices at ArtCenter College of Design.

Anastasia Victor

Anastasia is an artist / designer who creates installation and graphic art to explore her interests in digital technologies, physical spaces and human-computer interaction. Her background is in architecture and she holds a MArch from UC Berkeley. Over the past decade she has explored a range of domains and tectonics, from ecological systems to digital media. She is currently focused on creating works for virtual, augmented and mixed reality that challenge the ways we interact with our environments and each other.