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Cultural Incubator Demo Day

Image by Claudia Miranda.
Join us for a public demonstration by our Cultural Incubator Members. Over the last three months, members have been developing projects that explore the intersection of art, technology and social critique. Demo Day is an opportunity to get a glimpse of the exciting works in progress developing in the Incubator, and engage with our members in constructive conversation. Final projects will premiere in August. Entry is free and there will be a cash bar for those 21+.
Projects
  • Annalee Newitz: Ant City
  • Ant City will be structured as a museum exhibit about the history of Argentine ants in San Francisco. It will chronicle 150 years of the ants’ history, starting in 1905 and ending in a speculative, science fictional future world of 2055. Argentine ants, often called “invasive,” arrived in California in 1905--likely by stowing away on cargo ships and railway cars. Today, they’re the dominant ant species in San Francisco, living in houses and trees, and every colony cooperates with the others. But in 2020, something changes. Scientists discover the ants have been creating vast, invisible works of art using their pheromones on buildings in the Mission. Soon, humans and ants are communicating--and the ants stage an uprising, demanding equal living space in humans’ homes. The exhibit will form a timeline, documenting these ants’ (real) history and (imagined) future with artifacts, maps, and words.
  • Bernadette Cay: Creative Courage
  • Creative Courage is based on the artist’s experience of starting to make art again after 10 years. In facing her creative blocks, she learned that feelings of safety, relaxation and playfulness help creativity come through. Creative Courage uses diffuse color, visual displays and an enclosed physical space to inspire these feelings in the viewer. The experience complements the artist’s upcoming book about this journey.
  • Bill Thibault: Robocam
  • Robocam uses robotics to control a Kinect-style camera for use in live performance environments. The goal is to create an autonomous mobile camera agent to locate and track human performers. The resulting 3D point clouds become live content for improvised 3D graphics performance software. The initial implementation uses an NVidia Jetson TK1 computer, an Asus Xtion Pro camera, and an iRobot Create 2 robot base.
  • Claudia Miranda: Anthesis
  • Anthesis is a digital hologram depicting an animated flower in bloom utilizing the Pepper’s Ghost illusion. The flower’s aesthetic and movement is determined dynamically by user inputs and is intended to provide an opportunity for self reflection and visual delight as the viewer sees their input represented symbolically in the blooming flower.
  • Daniel Konhauser: Past, Present, Future
  • Past Present Future features a contemporary fortune telling machine. This interactive object lives at the intersection of pseudoscience. the occult, and the carnival. The work uses text, sound, and light to engage the audience in a reinvention of analog-era experiences.
  • Jane Martin: StereoTypes
  • StereoTypes presents an opportunity to hear 5 characters' perspectives on change while exploring a virtual depiction of public spaces in the Mission District. (In collaboration with Tim Perkis.)
  • Jonathan Foote: Space Activation Recipe
  • Space Activation Recipe is a template and proof-of-concept for systems that can be publically interactive through glass, such as shop windows or hall vitrines. Initial prototypes will use cameras and sensors in the window of Gray Area theater to offer interaction possibilities to Mission Street passers-by. We will investigate modes of interaction that can resonate with, and complement, the rich social tapestry of the Mission.
  • Ray McClure: VVVR
  • VVVR allows participants to create a range of over 700 different objects using their voice. These objects are passed between seated avatars facing each other, encouraging harmonizing or playful voice interaction. Their voices are transformed with effects and shared in each other's headphones. The goal is to encourage vocal experimentation in a potential new form of experience facilitated by the uses of avatars and augmented voices. Participants describe the experience as relaxing and often making comparisons to a psychedelic experience.
  • MEDIATE Art Group: Soundwave ((7)) Biennial
  • Soundwave is a festival of cutting-edge art and music experiences. The theme for the 7th season is ARCHITECTURE, exploring sonic connections to the built environment which shape our lives as humans. Artists and musicians are invited to examine the rapidly transforming landscape of the San Francisco Bay Area and the world-at-large while considering the physical and phenomenological aspects of constructing, designing and inhabiting our built environments through sound. Their works activate communities and neighborhoods and reveal possibilities that transform public spaces in tangible and innovative ways.
Members

Annalee Newitz

Mostly I write books of the nonfiction and fiction varieties. My first novel, Autonomous, come out from Tor in September 2017. I'm also the author of Scatter, Adapt and Remember: How Humans Will Survive a Mass Extinction (Doubleday and Anchor), which was a finalist for the LA Times Book Prize in science. I am currently working on another novel for Tor, as well as a nonfiction book for W.W. Norton about ancient abandoned cities. I'm the founding editor of io9, and was the editor-in-chief of Gizmodo. I'm currently an editor-at-large for Ars Technica, as well as a freelancer for magazines and newspapers. My nonfiction has appeared in Slate, The New Yorker, The Atlantic, Wired, The Smithsonian Magazine, The Washington Post, 2600, New Scientist, Technology Review, Popular Science, Discover and the San Francisco Bay Guardian. I'm the co-editor of the essay collection She’s Such A Geek (Seal Press), and author of Pretend We’re Dead: Capitalist Monsters in American Pop Culture (Duke University Press). Formerly, I was a policy analyst at the Electronic Frontier Foundation, and a lecturer in American Studies at UC Berkeley. I was the recipient of a Knight Science Journalism Fellowship at MIT, and have a Ph.D. in English and American Studies from UC Berkeley.

Bernadette Cay

Bernadette Cay is an artist and product manager, formerly at Twitter and Google. She started making art again while working full-time and is working on a book about the journey. Bernadette’s work combines the visual arts, technology and writing to explore creating a creative and meaningful life. Bernadette received a B.S. in Management Science & Engineering from Stanford University.


Creative Courage

Creative Courage is based on the artist’s experience of starting to make art again after 10 years. In facing her creative blocks, she learned that feelings of safety, relaxation and playfulness help creativity come through. Creative Courage uses diffuse color, visual displays and an enclosed physical space to inspire these feelings in the viewer. The experience complements the artist’s upcoming book about this journey.

Bill Thibault

Bill performs improvisational 3D computer graphics using his own custom-coded performance platform.

Having found realtime interactions with computers to be the only really interesting ones, he's worked with loudspeaker arrays, multi-projector environments, MIDI and game controllers, GPUs (graphics processing units), and live camera feeds: combining many of these to synergistic effect.

Thibault has performed periodically since 1990 in the Bay Area in a variety of musical ensembles featuring improv, beat-driven electronics, rock, power and noise electronics, and solo contexts. He teaches Computer Science at CSU East Bay. His current work employs audio from live musicians to influence force-based 3D animated layouts of various network topologies.


IRL Carpet

IRL Carpet is an interactive installation that uses simple geometric heuristics for shot composition in an attempt to reveal filmmaking processes to the audience and isolate their emotional charges. The viewer is captured by a "depth camera" in a real-time and placed in sets built from 3D point clouds of the Mission district.

Claudia Miranda

Claudia is an artist and freelance designer who's work explores the intersection of technology + nature, digital storytelling, and avatar embodiment. Her work endeavors to provoke self-reflection, play and a reverence for nature.

 She is currently working on designing VR experiences that can live alongside holographic sculptures which manifest the digital in the physical world. Claudia has previously worked as user experience designer, VJ, 3D animator, illustrator, videographer and multimedia content creator.

Daniel Konhauser

Daniel is a composer, video maker, and sound artist. He has for several decades created works ranging from music for dance to multi-media theatre to interactive video and sound installations. His musical background has led to a diverse array of artistic collaborations and unique explorations of visual media.


"Past Present Future" features a contemporary fortune telling machine. This interactive object lives at the intersection of pseudoscience, the occult, and the carnival. I will create an environment that incorporates a performative guided experience. The work uses text, sound, and light to engage the audience in a reinvention of analog-era experiences.

Jane Martin

Jane is a licensed architect and artist whose work embraces all scales from sculpture to urban planning. As principal of Shift Design Studio, she works with building materials, plants, movement and language to investigate the difference between Here and There in service of interactive cultural locationing and environmental stewardship. Ms. Martin earned a Bachelor of Science in Architectural Studies from the University of Illinois, Urbana-Champaign (and Université d’Illinois à Versailles, France) and a Master of Architecture from Cranbrook Academy of Art, Bloomfield Hills, Michigan.


StereoTypes

StereoTypes presents an opportunity to hear 5 characters' perspectives on change while exploring a virtual depiction of public spaces in the Mission District. (In collaboration with Tim Perkis.)

Jonathan Foote

Jonathan received a BS (Electrical Engineering) and ME (Electrical) degrees from Cornell University, and a Ph.D. in Electrical Engineering from Brown University. Jonathan's research interests include machine learning, audio analysis and retrieval, robotics, multimedia signal processing, distance interaction, and panoramic video. Jonathan's kinetic and light works explore perception and interaction using a range of sophisticated electronics, from vintage vacuum tubes to the latest semiconductors and actuators.


Faceball

Faceball is a videogame driven by face detection with an 80s vector aesthetic.


Palimpsest

Palimpsest records and preserves—with consent—the images of onlookers and merges them into an evolving document.

Ray McClure

Ray McClure founded his interactive studio Dreamboat in 2009 to develop web and installation experiences. Notable creations include PollySynth, a multiplayer polyphonic synthesizer, and 808 Cube which combines a Roland TR-808 drum machine with a Rubik's cube. As a member of the Gray Area Cultural Incubator program he created the mixed reality installation Amazing Grace and Computers. In 2016 he started the virtual reality studio Plus Four with partner Casey McGonagle. Their voice controlled VR project VVVR was developed at the Convergence residency in Banff, Canada and featured at both the 2016 Gray Area Festival and David Lynch's Festival of Disruption. 

MEDIATE Art Group

MEDIATE's primary activity is the production of the acclaimed Soundwave Biennial, a curated two-­year program that culminates in a summer sound, art and music festival. To date, Soundwave has showcased over 500 emerging and established local, national and international artists and engaged tens of thousands of audience members. Renowned for its thoughtful curation and unique programming in urban spaces, Soundwave has become the largest and most anticipated sound-based art festival in the Bay Area.