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Gray Area Incubator Artist Salon 2022.1

Date changed to June 15

This event was previously scheduled for May but now moved to June 15. If you RSVPed for the event in May, your tickets are still valid for this event!

Gray Area Incubator projects explore the intersection of art, technology and social critique.




6:00 - 6:30 pm: Event registration
6:30 - 8:00 pm: 10 Minute Talks

Open to the public sliding scale entry $0-$30
Free for Gray Area Members
All Ages, 21+ Bar

We're so excited to welcome you back to Gray Area for the first in-person Gray Area Incubator Artist Salon in over two years!

Select members of our 2022.1 Incubator cohort will share their projects in development and we invite you to contribute your feedback. Incubator artists will present their work in a TED-style talk with a question and answer period from the audience.

Gray Area will be streaming the Artist Salon live, so you can join whichever way you prefer. All ticket purchases include in-person and online access.

Presenting Gray Area Incubator Artists
Ari Kalinowski
Jacky Lu
Michael Meisel
Liliya Kvatsabaya
Stephanie Andrews
Steven Piasecki

Please note that we are currently accepting applications for our 2022.2 Incubator. Learn more and apply here.
Learn more about our Incubator members here.

Ari Kalinowski

Delta_Ark (Ari Kalinowski)

Delta_Ark’s current work is a sequence of interactive virtual environments and audio-visual experiences that represent and embody different relationships between human-like entities, artificial intelligences (of various powers) and natural systems (or chimeras) in different science fiction contexts, often involving precipitous technological evolution, climate change or the far future. Many of these works explore future power-relations between AGIs, ASIs and cyberized forms of collective and individual human intelligence in order to sketch out some visions of a post-biological (and/or synthetic-biological) future. Motifs from Jewish mythology, Japanese popular media and contemporary philosophy often form the contextual backdrop of these explorations.

Herson

Herson Guerrero Huh

First generation Mexican-American navigating la frontera entre el arte y la tecnología. Find me on the dance floor.

Jacky Lu

I'm a software engineer and former machine learning researcher with much experience in traditional media. I've been drawing and painting as long as I can remember, and have been recently transitioning to digital generative works. Some of my latest interests have been creating compelling visuals in TouchDesigner as well as exploring latent structures of representation in generative adversarial networks. Moving forward, I think there's a lot of area to be explored at the intersection of traditional media, computer graphics, and the latest in machine learning research.

Marc Kate

Marc Kate

Originally trained as a filmmaker and visual artist, San Francisco based producer and composer Marc Kate applies cinematic and conceptual approaches to music and audio production. As a response to the tech culture assault on San Francisco (and the world), Kate takes up the tools of the trade — computers and synthesis — and slyly counter-attacks, imbuing humanity precisely where humanity is being evacuated. He creates a counterpoint to tech’s speed and greed — slow, immersive, materialist, drifting. But Kate also draws from his history in San Francisco’s synth-punk and techno scenes, emerging to create stripped-down, static experiments in synthesis. He leads the electronic post-punk band Never Knows and has released solo material on over two dozen labels including Jacktone, Loöq, Air Texture and Dragon’s Eye Recordings and his own imprints Untitled & After and Failing Forms. In 2018, he formed the Synth Doom project My Heart, an Inverted Flame with drummer Andee Connors.

Michael Meisel

Michael Meisel

Michael is an engineer, team builder, and artist who is passionate about finding simple solutions to complex problems. He has spent his career helping startups build their core technologies and teams from the ground up. He has built everything from interactive computer network visualizations to zero-maintenance, solar-powered PCs for remote villages in Africa.
As an artist, Michael is interested in making tangible, technological artifacts that do not reveal their inner workings or intentions. This presents opportunities to showcase the power of technology as an instrument of both joy and misery. His aesthetic is best described as minimalist.
Michael holds a Ph.D. in Computer Science from UCLA (with a focus in network protocols) and a B.A. in Computer Science from UC Berkeley.

Liliya Kvatsabya

Liliya Kvatsabya was born in Belarus and lived there for 19 years. She was a student at the State Academy of Arts, but she had to interrupt her studies and relocate to the United States due to the political unrest in Belarus, following rigged elections in August 2020. In her work, Lilia portrays the injustices felt by the Belarusian people, and mass violence perpetrated by the police. She draws on her own experiences participating in peaceful protests and chains of solidarity in Minsk. Lilia’s posters and illustrations depicting the Belarusian democracy movement have been exhibited internationally in Germany, Japan, and Poland.

Ryan Smith

A long time touring musician with the band Caribou, Ryan also produces futuristic techno music under the moniker Taraval, makes modular ambient music in the live electronic duo Bathing, and has a long running collaboration with Jeremy Greenspan of the Junior Boys, both producing experimental electronic music and running the label Geej. He produced a collaborative performance of a 1973 graphics score by avant-garde composer Frank McCarty called Tactus Tempus, a controlled improvisational process for 9 audio visual performers live at Gray Area. He is an expert level user of Ableton and Max For Live, VCV Rack (virtual modular synthesis environment), numerous hardware instruments and an accomplished guitar player.

Stephanie Andrews smiling at the camera with glasses, dark hair and a white shirt.

Stephanie Andrews

Stephanie Andrews is an experience designer and creative technologist interested in exploring economies of collectivity, care, and communication. Her work seeks to respond to emergent issues with levity and sentimentality, primarily taking the form of flux kits, software tools, art games, tactile spaces, and participatory installations. Stephanie brings to her art practice an interdisciplinary background spanning software engineering, interaction design, public policy, social work, and community organizing. She specializes in building interactive systems that use digital, physical, and interpersonal mediums to create communal space.

Stephen Standridge

Exploring interaction systems through digital art, Stephen utilizes techniques such as procedural generation, projection mapping,  and physical computing to create interactive installations exploring dimensionality and perception. In the Experiential Space Research Lab, he will further his artistic explorations into the subtle and fundamental dialogue between environment and mind.

Steven Piasecki

Steve Piasecki (stevepi) is an artist who finds inspiration in the landscapes that we inhabit and in the technology that we create. The impact of what humans make and how they alter their landscapes is a major theme of his work. He has been making and showing work at Gray Area since 2019. His work has also been seen at the Lone Star, Gays Hate Techno, Light.Wav, and Dada Bar. With experiences from running small underground events to leading web development teams to helping run large global marketing campaigns, Steve has led a variety of teams and managed many different kinds of projects. As Venue Operations Manager, he brings all those experiences to Gray Area to help support the creative dreams that we bring into existence. Along the way, he has encountered almost every kind of situation, so he brings a unique perspective on how art, life, and a good party can come together to create community.

Yasmin Mawaz-Khan

Yasmin Mawaz-Khan

Yasmin currently lives in San Francisco and works as an interactive producer and multimedia artist. She has worked with clients such as Genentech, AstraZeneca, Link TV, Apple Computers, Bay Area News Group, and SF Film Society. In addition, she has shown at the Yerba Buena Center for the Arts, built large sculptural installations with the Flaming Lotus Girls, and led collaborations in Taiwan and Holland. If that's not enough to keep a girl busy, she is also producing a documentary called Ace in the Hole, about a local SF junkyard and the artists that frequented it. She is inspired by the process of creation, collaborating with people and seeing a project from start to finish. Her influences include her community, her passion for exploring new concepts, and good food.

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