Intro to openFrameworks Workshop

Explore openFrameworks and experiment with 2D and 3D drawing, computer vision and interaction!
Workshop Logistics

Date: Two-day workshop meets 6pm-9pm on Tuesday, March 27th & Thursday, March 29th, 2018
Cost: $180 (6hrs x $30/hr)
Experience Level: None
Requirements: Bring a laptop


openFrameworks is an open source toolkit designed to assist the creative process by providing a framework for experimentation. Written in C++, openFrameworks is compatible with a variety of operating systems (Windows, OSX, Linux, iOS, Android) and IDEs (XCode, Code::Blocks, and Visual Studio and Eclipse) making it very powerful tool for digital artists. In this introductory workshop we will be exploring a variety of creative coding techniques with openFrameworks. Topics include 2D and 3D drawing, computer vision and interaction.

This workshop will be taught using openFrameworks, an open source C++ toolkit for creative coding.

openFrameworks tries to balance usability and simplicity. The earliest versions of openFrameworks used the core as a tool for teaching C++ and OpenGL, but over time the examples have become the best way to learn while the core takes advantage of more advanced features. In exchange, many more examples that come with openFrameworks were created, with the goal of trying to make simple, hackable starting points for experimentation.


Mark Hellar

Mark Hellar is a leading technology consultant for cultural institutions throughout the San Francisco Bay Area and beyond and owner of Hellar Studios LLC. Mark has worked on new media conservation initiatives at SFMoMA, MoMA and the Solomon Guggenheim Museum on the conservation and care of their software-based artworks.