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Alan Page

[sic][redacted] | Alan Page (they/he, b. 1987) is a conceptual, new media, and texture artist who is also a collector, an experimenter, and a dabbler. In a big glass jar, they gather media, software, tools, conversations, ideas, and the spaces between what happens when people slowly lean away from something uncomfortable. Eventually, the jar falls and breaks, spattering everything across the room. The resulting disarray is where his work lives.

The work they create experiments with how to stretch media to its limits, how to pull the background into the foreground, and, most importantly, how to manipulate the digital into something compellingly disruptive.

“Yeah, but what if you tried…” is his work concisely; they test and layer and produce, creating multiple iterations of the same project, sometimes with the only intention of “seeing what happens.”

His work searches to find the exact place where brokenness is acceptable and, from there, pushes the limits of what can be visually appealing. These are not hard limits: he’s chasing the lines to expand them.

Their goal is the experience of a perceptual shift, no matter how brief. They break, misuse, and recontextualize to change how they interpret and process their world.

“I make glitch art because I don’t ‘get’ the world; I make glitch art because several pieces from the game we’re playing are missing and the manual is in a language I don’t understand. I don’t want to recreate the original game, and I don’t want a new copy, so instead, I pull together what I have and build from there. I make glitch art to change what I don’t understand into something I can relate to: the physical and verbal ambiguity in everyday objects, places, and communication. Over time, I gather and interpret those bits and pieces and look forward to the day the collection jar shatters again and I can remix. “