fbpx

Vincent Brisebois

Vincent Brisebois, boasting over 25 years of expertise, designs cutting-edge technology solutions for both 2D and 3D production across the visual effects, video game, and design landscapes. As Senior Developer Relations Manager at NVIDIA, he leverages his diverse roles from developer marketing for graphics and XR to community development for Omniverse. He leveraged his extensive workflow knowledge gained collaborating on projects ranging from stereoscopic conversion at Disney, lighting pipelines in games at Electronic Arts and Bungie as well as architectural design, commercials, and installation art with David Lynch.

Previously, as VP of Product Development at DAZ3D, Vincent led the engineering team to integrate NVIDIA Iray and enhance interoperability. At Fusion-io, he served as Director of Visual Computing, where he partnered with entertainment software developers and production studios, pioneering interactive 4K and 6K production pipelines using ultra-fast storage workflows. His journey also includes significant contributions at Autodesk Media & Entertainment, where he was a pivotal member of the stereoscopic advisory board.