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Simulation Sessions
January 2025 with Omelia Thompson

A monthly mini-lecture and hack night for artists, game designers, character designers, architects, world builders, and AI agent designers working in (or interested in exploring) 3D simulation.

Monday, January 27, 2025

6PM – 9PM (drop by anytime!)

Open to all, regardless of experience / skill level.

Each session begins with a lightning talk or workshop and is followed by hacking, hanging, and peer-to-peer skill-sharing.

Free RSVP

Bring your computer and current works-in-progress.

Seated program

View our FAQ page for more info, or contact us at [email protected] with any accommodation requests.

About Simulation Sessions

Simulation Sessions is a free monthly event series facilitated by the World Engines Lab, incubated at Gray Area. In response to the growing prevalence and sophistication of virtual simulations and environments, these sessions seek to sustain a local community of 3D designers, artists, and technologists, facilitate peer teaching and learning, and spark dialogue about the social, cultural, and political dimensions of building digital worlds.

All, regardless of skill or experience level, are welcome to attend and bring their current projects (in any 3D platform, including Unreal, Unity, Godot, Three.js, Babylon.js, Rhino, Blender, Houdini, Spline, Womp, TouchDesigner, Custom 3DAI tools, and more).

Each session begins promptly at 6pm with a brief talk or mini-workshop led by a member of the community. At 6:30pm, participants are invited to work on projects, seek technical advice, mingle, and meet others engaged in the practice of building simulations. Feel free to arrive at any time between 6:00 and 9:00pm.

This Month's Speaker

Omelia Thompson

Omelia Thompson is a video programming specialist with experience in training AI, writing shaders, computer vision, and complex mathematics. They make cool stuff including animations and programs and things that help people. Omelia will be sharing Dodecaplex, a 4D game engine inspired by sacred geometry and magic. It's written entirely in C/C++.

About the World Engines Lab

The World Engines Lab, led by Delta_Ark Studios and incubated at Gray Area, is focused on making a large persistent simulation with powerful agents that artists can use/collaborate with for live performance. This world can be adapted to create games, films, sculptures, agent-based scientific and interaction experiments and artificial life. Researcher-artists in the lab will use these systems to explore multi-species relations (humans, AI) and the future of evolution (on this planet, or others), articulating different narratives and ramifications of human-agent interaction.

Learn More

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