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Shuruq Tramontini

Shuruq Tramontini is a creative technical artist and educator based in Los Angeles and Berlin. In her practice, Tramontini works with real-time and interactive media to explore relationships between technology, culture, and nature. Her interest lies in game mechanisms and interactive game play to explore and provoke potential futures. These unfold in non-linear and non-traditional forms of storytelling, allowing ambiguity and surprise for narrative fictions to unfold. Tramontini has a decade-long experience in game engines, and her focus has narrowed down to character simulations. In her practice she explores how worlds can unfold through the POV of the characters that inhabit it. She is currently leading the 3D Art team at the game company Klang Games, developing an upcoming massively multiplayer sandbox simulation video game. Her portfolio includes collaborations with renowned artists and companies including Ian Cheng, Pierre Huyghe, Liam Young, Xsolla, or Plethora Projects, as well as being an adjunct faculty at SCI ARC’s postgraduate program Fiction and Entertainment.