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2014 Fellowship

In the summer of 2014 Stamen Design, Autodesk, SPUR, Harvard and Gray Area decided to create a fellowship program. The program offered a few talented students the opportunity to not only hone their visualization and mapping skills, but to get experience working in a design studio as well.

Fostering the growth of a budding colleague couldn't be more rewarding. Working with the fellows, we're able to be involved with design and research of art and urban design projects. As much as we teach, we also get to dive into areas we're curious about, like physical prototyping. We become both students and teachers in the process, and so do our fellows.

2014 Fellowship Projects

Pay Scale

Andreas Viglakis
SPUR + Harvard GSD Fellow

New York City has a single transit operator. As does Chicago and most other major cities. But not the Bay Area. We have not five, not ten, but over 20 independent transit operators in our growing metropolitan area. What does this mean for commute time and cost? How is the region affected? What does this mean for it's future? In this project, Andreas explored all the data he could find about this issue through making map after map after map. See one of them in the Urbanist and all of them on his project site, oxav.org.

My City Sounds

Kristin Henry
Gray Area Creative Code Fellow

My City Sounds is an extension of software engineer Kristin Henry's master's project from University of San Francisco, in which she wrote an application to collect sound recordings. In this project, she collected sound recordings of her walks between Gray Area's space and Stamen's office. She then transformed them into a soundscape visualization of this moment of San Francisco's Mission district.

Water Works

Scott Kildall
Gray Area Creative Code + Autodesk Pier 9 Fellow

Every city has some kind of system for dealing with water – cisterns, sewers, pipes, hydrants, water cleaning facilities. Yet if you want a map of this basic infrastructure, good luck finding it. In this way our water systems are hiding in plain sight. All of this changes in Water Works, where Scott Kildall has brought these underground systems to the surface and mapped them in 3D using a combination of mapping technology, 3D printers and laser cutting machines. He also produced a series of digital maps. One of them even tells you where your poo goes. View the full project on kildall.com.

Partners

Stamen Design

Since 2001, Stamen has developed a reputation for beautiful and technologically sophisticated projects in a diverse range of commercial and cultural settings. We work and play with a surprising and growing range of collaborators: news media, financial institutions, artists andarchitects, car manufacturers, design agencies, museums, technology firms, political action committees, and universities.

Obscura Digital

Obscura is an alliance of artists and technologists who are pioneering the future of multidimensional sensory experiences. From our beginning, we set convention aside to create entirely new encounters with light, image, sound, and motion. Our team shares a passion for inventing the uninvented, for exploring ways that technology can enable awe-inspiring moments. Our creativity is inseparable from our ingenuity. We were among the first to develop technologies that deliver unprecedented interactivity. Our exploration has led to multitouch screens, complex architectural mapping, 360-degree surround projections, and beyond.

Autodesk

As a global leader in 3D design, engineering, and entertainment software, Autodesk helps people imagine, design, and create a better world. Autodesk offers an unparalleled depth of experience and a broad portfolio of software to give customers the power to solve their design, business, and environmental challenges. In addition to designers, architects, engineers, and media and entertainment professionals, Autodesk helps students, educators, and casual creators unlock their creative ideas through user-friendly applications.

Britelite Immersive

BLI is an experiential design agency that uses physical space to tell brand stories. Using immersive technology as a catalyst, we connect with an audience’s sensations, perceptions, and behaviors to create memorable experiences.