Spider Lily
December 18, 2025 – January 15, 2026
December 18, 2025 – January 15, 2026
Gray Area is pleased to present Spider Lily, the debut solo exhibition of Gray Area Cultural Incubator members falsework studio (Matthew Doyle + Yuehao Jiang).
Spider Lily is a cinematic adventure game set in a liminal afterlife reimagined as a wastewater treatment plant. The game world draws from the Chinese underworld, 黄泉 (Huangquan, "Yellow Springs"), but reconceives it as an intricately engineered water system designed to guide each soul toward rebirth. In Buddhist teachings, death unfolds as a multi-stage process where the soul escapes the physical form. When entering purgatory—the intermediate state—the soul passes through those same stages in reverse. Inspired by this conception, Spider Lily's purgatory is organized vertically, with each stage serving a function in returning the soul to the material world.
Players navigate this afterlife as a Lost Soul. On the shore at the game's opening, the Lost Soul encounters a fish whose eyes are being pecked out by ravens. This image establishes the game's core relationship: the Lost Soul and the fish are two halves of a human being. The Lost Soul is a hungry ghost—wanting, grasping, attached—a vessel that mirrors the player's own desire for progress, knowledge, and the sensation of "winning." The fish, by contrast, is the "true" soul: nonverbal, non-possessive, closer to perception than ego.
Spider Lily treats guidance as its central mechanic. Rather than controlling a hero, players escort a fragile other through a system that exceeds comprehension. Throughout the facility, statues mark thresholds, each containing a tide pool that cradles the fish. The fish functions as a living key—able to open sealed doors and activate transformations inaccessible to the Lost Soul alone. The architecture of the afterlife is thus organized around care: passage requires protection. After all, the spider lily is a flower associated with guiding spirits toward rebirth according to Buddhist mythology.
What Spider Lily ultimately conveys is simple and unsettling: the fish is an imperfect mirror reflecting your own capacity to care, to pay attention, and to love. In this way it resembles any of our dearest attachments—a dependence on a person, the care extended to a beloved animal, an object we can't let go. The play here is in service of an emotional ecology where loss, trust, judgment, and transformation become mechanical as well as spiritual processes, asking how games might offer new mythologies for the relationship between the living and the dead.
This exhibition kicks of Gray Area's 2026 season of AGENCY, defined as the capacity to act in the world, exert power, and shape the future. Spider Lily reminds us that agency is born from interdependence: it is the ties that bind us that also enable our collective power.
Spider Lily is a cinematic adventure game set in the afterlife.
The Lost Soul is a twelve-year-old girl who awakens on the desolate shores of purgatory with no memory of her past life. When she rescues a golden fish whose eyes have been taken by ravens, she forms a soul bond with this helpless creature.
These unlikely companions embark on a journey together to escape death. Their relationship takes them through the vast, mysterious landscape of what lies beyond life: attachment, dependence, and letting go.
falsework builds temporary structures for play, thought, and disruption. We work with artists who unsettle cultural feedback loops, moving across media to make space for new ways of sensing and telling.
Matthew J.X. Doyle is the founder of falsework studio, a new, artist-IP driven entertainment studio based in Los Angeles. falsework's mission is putting bold artists first, incubating and adapting original work across media formats for a global audience. Prior to founding falsework, Matthew built his career as an independent producer of new media projects. In this role, he collaborated with artists to realize ambitious works in mixed reality theater, simulation, VR, video, and digital games. Passionate about adapting narratives into emerging media forms, the projects he produced for artists zzyw, Theo Triantafyllidis, and Dynasty Handbag have been presented by leading institutions including Sundance New Frontiers (2020, 2021), Hyundai’s Art Lab, the Onassis Foundation, Ars Electronica, and the BFI London Film Festival.
Yuehao Jiang is an interdisciplinary artist based in Los Angeles exploring the surreal intersections between digital bodies and landscapes. Working with 3D animation, sculpture and painting, Jiang constructs immersive environments that blur the boundaries between the physical and the virtual. Spider Lily is her first game, based on a series of wax pastel drawings that became a story, a series of sculptures, and a 3D world. Jiang holds a MFA in Design Media Arts from the University of California, Los Angeles and a BFA from the School of the Art Institute of Chicago. She has held teaching appointments at UCLA Design Media Arts and Parsons School of Design. She is a co-founder of falsework studio.