By Emilie Trice
San Francisco’s Gray Area is an institution working across disciplines with an explicit focus on nascent technologies and social progress. As a networked cultural incubator, Gray Area resonates with the same multi-hyphenate pathos that many of the artists in its community both embody and cultivate: the media artists, the software artists, the data artists, AI artists, audio-visual performance artists, and so on. Paola Antonelli, the Museum of Modern Art’s Senior Curator of Architecture and Design as well as their Director of R&D, describes Gray Area as “a space of synthesis,” where artists can experiment with ideas, metabolize and digest new technologies, and “mix it all together so that a new culture emerges.” Plurality is thus central to Gray Area’s protean existence, along with a belief in the profound interconnectedness—and double-edged potential—of a post-internet ecology.
“It’s art, science, technology, humanities… it gets challenging once you start listing all these things that are all part of one integrated practice,” explains Barry Threw, Gray Area’s Executive and Artistic Director who’s been officially involved with the organization since 2008. “We’re trying to break down divisions between disciplinary knowledge silos and create a space where both conceptual and tangible prototypes can be produced.” Gray Area is, surprisingly, the only institution in San Francisco dedicated to art and technology. In some ways, it’s reminiscent of a startup, an appropriate model for an organization situated in the Bay Area’s tech nexus. And, like many startups, Gray Area has been bootstrapping since its inception, relying on a distributed revenue model that encompasses grant writing, concert ticket sales, educational workshop tuitions, private donations, corporate R&D lab partnerships, public memberships, and more. It’s also agile by design. “We are constantly redefining ourselves,” says Threw. “We’re constantly pulling in new projects, and we keep existing out of our own momentum.” Unlike most tech startups, however, Gray Area was originally—and notably—founded by a queer woman of color, Josette Melchor.
Melchor was raised by a Hispanic single mother in the Coachella Valley. In 2002, she leased a warehouse in Los Angeles for avant-garde curatorial projects that became the genesis of Gray Area. According to Melchor, Gray Area’s name is “intended to evoke the concept of moving beyond traditional genre constraints and embracing creative freedom across disciplines. It also reflects the idea of a spectrum of possibilities.” The year 2002 doesn’t immediately register as historically significant, but this was the year when digitized data surpassed analog information worldwide, effectively crossing an event horizon that some scholars consider the true beginning of the “digital information age.” This state change, from the material to the digital, has been accelerating ever since, generating new forms of artistic production, communication, collaboration, and participation, as well as increasing levels of surveillance, disinformation, and media manipulation. In this expanding ether of conspicuous dematerialization, Gray Area was born.
In 2005, Melchor relocated to the Bay Area and quickly realized there was a community of local artists making software-based work without any sort of institutional support. Gray Area was thus relaunched in San Francisco and moved around to several spaces in different neighborhoods, including a warehouse in SoMa and an old porno theater in the Tenderloin, before renovating its current space in the Mission District in 2014. Through each iteration, its network grew, attracting support from politicians, tech executives, community activists, creative coders, design professors, A/V nerds, engineers, and electronic musicians. Gray Area’s headquarters, historically known as the Grand Theater, is 10,000 square feet and from the 1940s–1980s housed a single-screen cinema and, more recently, a convenience store. The Mission District, a predominantly Latino community, connects Gray Area to Melchor’s cultural heritage and encapsulates an ethos of inclusion and accessibility that the organization seeks to continually nurture and evolve.
Gray Area formally established its 501c3 status in 2008 and currently operates across numerous modalities under the banner of its nonprofit mission: “applying culture and technology for social good.” It operates an incubator platform, curates exhibition and performance programs, runs educational workshops, hosts concerts, conferences, and lectures, and produces two annual festivals: the eponymous Gray Area Festival, which celebrates its tenth anniversary this year, and the Recombinant Festival, dedicated to immersive A/V performances and spatial experimentation. In 2019, after more than ten years, Melchor stepped down from her position (she’s currently the Global Placemaking Lead at Google) and Threw assumed the role of Executive and Artistic Director. He oversees a full-time staff of twelve employees and twenty volunteers, as well as a governance and advisory board. The governance board is composed of eight members who have all been active supporters through their relative spheres of influence, from community organizers to electronic music producers. Governance board members have the option to serve three terms of two years each, while the advisory board is a more informal network of about a dozen trusted advocates and practitioners, artists, and professors. The organization’s educational offerings comprise courses that teach technical skills through the production of creative work like their Creative Code Intensive, a survey course of foundational skills for technology-driven art, and DWeb for Creators, which explores issues around decentralization, such as data rights. They also operate a free lending library of music production equipment, and this is all in addition to Gray Area’s grant-making initiatives, which have distributed over 1.8 million dollars in fiscal support directly to artists over the past year alone.
Two projects in particular display Gray Area’s prescient synthesis of art and technology. In 2016, they mounted DeepDream: The Art of Neural Networks, the first exhibition of art created via a Generative Adversarial Network (GAN). As a form of AI, GANs employ machine learning and artificial neural networks to produce an increasingly varied range of media, from psychedelic landscapes to celebrity deepfakes. Among the artists featured in Gray Area’s exhibition was Alexander Mordvintsev, the Google engineer who created the program DeepDream, which first introduced GANs to the general public in 2015. The second project, Distributed Systems, was a survey show of NFT and blockchain art that Gray Area exhibited in 2018, three years before the historic 69 million dollar auction result of Beeple’s NFT EVERYDAYS: THE FIRST 5,000 DAYS (2021) at Christie’s, which trumpeted the arrival of this new digital commodity with hyperbolic fanfare. For many in the white cube art world, NFTs represent speculative art investing run amok. However, McKenzie Wark, the celebrated scholar who wrote A Hacker Manifesto (2004), and was a keynote speaker at the 2021 Gray Area Festival: Worlding Protocol, takes a more historical perspective. “Art has always been about technology,” she writes via email. “Impressionist painting is, among other things, about the pigments that were starting to be made at that time. The constraint with fine art is always about producing a work that can be a singular repository of value. These days artworks are a special class of financial instrument. I expect those will continue to evolve.”