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Hacking the Open Metaverse Bit by Bit

Date: Saturday, June 18th
Time: 10 AM - 6 PM
Location: Onsite @ Gray Area

A key component of the Immersive Internet is the WebXR API, a group of standards to support the rendering of 3D scenes in AR or VR in various kinds of web-connected devices. In this hackathon, we will explore WebXR technologies and use them to rapidly build metaverse-related projects.

This invite-only event is intended to be an opportunity for leading XR artists and educators to connect with one another, for the Gray Area Education Team to pilot new curriculum (3 free mini-workshops), and for participants to quickly create and showcase new work. Completed work that abides by Gray Area's Code of Conduct will be publicly shared onsite after the event concludes.

We hope you will join us! Please RSVP using the link below.

Schedule
10 AM Opening remarks, keynote speaker, introductions and logistics
10:30 AM Team Formation
11 AM  Hackathon begins
VR Projection Stations Open
11:30 AM  Mini-Workshops Begin
1: Getting Started with Aframe
2: Blender Basics
3: 3d Scanning with Polycam
5 PM  Hackathon ends
5:30 PM  Judging and Prizes

Lunch and light refreshments will be provided.

Prizes

Every participant will receive a Gray Area annual membership (starting in July.)

There also will be grand prizes for the top projects and other prizes raffled out, including:
- Advising with Niki Selken, Creative Development Director of Gray Area
- Hellar Studios Services Package (1 hour consulting time, studio access)
- (1) Metaverse Track voucher (valued at $4000)
- Makers’ Electronics Kit (incl. RPi Zero)

Materials

Bring a PC/Mac Laptop
Set up a GitHub account
Install code editor, eg Visual Studio Code
Install Blender v3.1 or later
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Optional: Bring a VR headset

Prerequisites

Some understanding of HTML/CSS and JS will be helpful.

Technologies and Curriculum

Participants are welcome to use any tools for their projects. Gray Area education staff will facilitate free and optional mini-workshops on three of the most accessible tools: A-Frame for building experiences, Blender for 3D modeling, and Polycam for 3d scanning.

A-Frame is a web framework for building virtual reality (VR) experiences. A-Frame is based on top of HTML, making it simple to get started. But A-Frame is not just a 3D scene graph or a markup language; the core is a powerful entity-component framework that provides a declarative, extensible, and composable structure to three.js.

Blender is a free and open-source 3D creation suite that supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.

Polycam is an app that enables users to 3D scan objects and spaces using the LiDAR sensor on new Apple devices.

Workshop Instructor + Event Organizers

Mark Hellar

Mark is a creative technology consultant for cultural institutions throughout the San Francisco Bay Area and beyond and the owner of Hellar Studios LLC. He specializes in innovative yet practical digital media and software-based solutions for multimedia artists and the institutions that support their work, emphasizing developing systems and best practices for exhibition, documentation, and long-term preservation. Mark is a consultant on new media conservation initiatives at SFMOMA, including the conservation and care of their software-based artworks. In addition, Mark has presented on the preservation and exhibition of computer-based artworks at Harvard University, the Smithsonian Institute, Solomon R. Guggenheim Museum, the DOCAM research alliance, and the American Institute of Conservation. He is also faculty at the Gray Area, Academy of Art University, and San Francisco Art Institute(formerly), where he teaches on the topics of virtual reality, augmented reality, and physical computing. Currently, he is leading the Open Metaverse Intensive, a 10-week Online Course in Decentralized Worldbuilding.

Niki Selken

Niki Selken 👩🏻‍💻 (she/her) is an artist, technologist and educator. Niki spent over a decade working across game design, physical computing, experimental theatre, interaction design and education. As a designer and technologist, Niki focused on working with nonprofits and small businesses in the inclusion and social impact space (Ms. Foundation, Girls Write Now, LYRIC, Hesperian Health Guides) and as an educator, she taught a range of creative coding courses in both New York and San Francisco. A graduate of Parsons School of Design, Niki has taught at her alma mater, at St. Joseph's College in Brooklyn, at the University of San Francisco, at the Bay Area Video Collective and at Gray Area—where she is the Creative Development Director and manages the artist incubator and creative code education programs. Niki's work has been featured by Yahoo Tech, Buzzfeed, Make Magazine and Adafruit, among others. Niki identifies as Latina and hails from a long line of Mexican artists and craftsmen.

Stephanie Andrews smiling at the camera with glasses, dark hair and a white shirt.

Stephanie Andrews

Stephanie Andrews is an experience designer and creative technologist interested in exploring economies of collectivity, care, and communication. Her work seeks to respond to emergent issues with levity and sentimentality, primarily taking the form of flux kits, software tools, art games, tactile spaces, and participatory installations. Stephanie brings to her art practice an interdisciplinary background spanning software engineering, interaction design, public policy, social work, and community organizing. She specializes in building interactive systems that use digital, physical, and interpersonal mediums to create communal space.

Supported By

"Hacking the Open Metaverse Bit by Bit" is an XR hackathon organized by the Gray Area Education Team as part of the Hewlett Artists Discovery Grant.

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