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Personal Worldbuilding with 3D Modeling in Blender

Personal Worldbuilding with 3D Modeling in Blender

What objects, places, and figures make up your world? In this 10-week online intensive, you’ll learn 3D modeling in Blender while building a personal cosmogram, an interactive 3D scene that gathers and expresses your own worldview. You’ll use photogrammetry to turn photos of objects and people into 3D models, model and texture additional objects in Blender, and animate your models using AI assistance in Mixamo. Finally, you’ll assemble your world in New Art City or Unity to share it online.

Each week balances technical skill-building with creative development, culminating in a final project that is equal parts artwork and personal statement. A guest practitioner working in decolonial XR, Mayowa Tomori, will join the course to deepen our understanding of 3D scanning as a tool for research, preservation, and self-representation.

This course is for artists, designers, and technologists who want to learn Blender from the ground up while making something that genuinely matters to them. No prior 3D experience required.

Course Logistics

Enrollment Deadline: June 24, 2026

Dates:
Every Saturday
July 11 – September 12, 2026

Times:
10 AM – 1 PM PT | 1 PM – 4 PM ET

Location: Online

Cost:

  • $1500 for Live Online Access
  • $750 for Audit Access (weekly recording access, released after each session)
  • Payment plans available: 3 monthly installments. Email [email protected] for more information.

Scholarship: We also offer Diversity Scholarships.
Apply by June 24, 2026. Scholarship notifications will be sent within 1 week after the deadline.

Experience Level: Beginner

Requirements:
Students should have access to a PC or Mac capable of running Blender, and a smartphone (iOS or Android) for photogrammetry exercises.

Prerequisites:
No prior 3D experience required.

Additional Information:
• No Refunds or Exchanges.
• View our FAQ here.
• Contact [email protected] with any questions.

Educational Goals:

By the end of this course, students will:

  • Have a working foundation in Blender, including modeling, texturing, lighting, and importing external assets
  • Understand photogrammetry as a creative and research tool, with hands-on experience using Scaniverse to capture objects and people
  • Be able to rig and animate a humanoid figure using Mixamo and integrate it into a Blender scene
  • Have assembled a complete, visitable 3D world using New Art City or Unity
  • Have developed a personal creative practice around 3D as a medium for meaning-making and self-expression
  • Have encountered critical perspectives on 3D scanning and XR as tools for research, preservation, and decolonial practice

Course Outline

This 10-week online intensive meets once weekly for 3 hours. Students are expected to complete a 4-hour Blender fundamentals tutorial (provided) during the first two weeks outside of class. In-class time focuses on creative development, live demos, troubleshooting, and project work rather than replicating tutorial content.

  • Week 1 – July 11, 2026
    Introduction to cosmograms and Blender orientation
  • Week 2 – July 18, 2026
    Core modeling techniques; world inventory
  • Week 3 – July 25, 2026
    Photogrammetry with Scaniverse; guest session with Mayowa Tomori
  • Week 4 – August 1, 2026
    Mesh cleaning in Blender; Mixamo rigging and animation
  • Week 5 – August 8, 2026
    Materials and lighting in Blender; intro to scene building in output platforms (New Art City and Unity); review of project proposals
  • Week 6 – August 15, 2026
    Asset development; importing models for scene building in output platforms
  • Week 7 – August 22, 2026
    Texturing; 3D model refinement; scene iteration
  • Week 8 – August 29, 2026
    Scene assembly; lighting and atmosphere
  • Week 9 – September 5, 2026
    Final project peer critique and feedback session
  • Week 10 – September 12, 2026
    Final presentations; online public showcase

About Technologies:

Blender — Blender is a free and open-source 3D creation suite supporting the full pipeline of modeling, rigging, animation, simulation, rendering, compositing, and motion tracking. It is widely used by artists, designers, and studios worldwide and has become the industry standard for accessible, professional-grade 3D work. No license or subscription required.

Scaniverse — Scaniverse is a free mobile app for iOS and Android that uses LiDAR and photogrammetry to capture real-world objects and spaces as 3D models. It is used by artists, researchers, and designers for everything from object preservation to self-portraiture. Scans can be exported in standard formats compatible with Blender.

Mixamo — Mixamo is a free web-based tool by Adobe that allows users to auto-rig and animate humanoid 3D characters. It requires no manual rigging knowledge and supports direct export to Blender. It is widely used in game development, animation, and interactive art.

New Art City — New Art City is a free browser-based platform for building and sharing interactive 3D environments. Designed specifically for artists, it allows users to create visitable digital spaces without coding and share them via a simple link. It is the primary output platform for this course.

Unity (optional) — Unity is a real-time 3D development platform widely used for games, interactive installations, and immersive experiences. Students whose final projects require more complex interactivity or AR output may choose Unity as their output platform.


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Instructor(s)

Claudia Miranda is a designer, artist, and educator working with interactive 3D environments, digital collage, and photogrammetry. Her work treats digital space as a site for memory, ritual, and self-portraiture. Her environments are ambient and exploratory rather than persuasive. She is interested in what interactivity can surface that images and video cannot. She has worked with clients including the New York Times, Apple, and Google, and has held a fellowship at Mozilla XR Studio and a creative residency at SFMOMA. She is an alumna and exhibiting artist at Gray Area San Francisco, and an alumna of the School for Poetic Computation.