Experiential Space Research Lab Artists
In partnership with the Knight Foundation, Gray Area is proud to announce the participating artists in the 2019 Experiential Space Research Lab.
Throughout this year, Gray Area will support the research, professional development, and production of environmental installations through the Experiential Space Research Lab. After a rigorous selection process out of a field of 200 applicants, we are thrilled to announce the 12 artists chosen to participate. They have been selected based on their vision into the exhibition theme, excellence in their disciplines, commitment to environmental thought, history of interdisciplinary collaboration, and exploration in storytelling through digital experiences.
The group will receive $30,000 in seed funding to execute rigorous research plans that stretch their skills and knowledge into new disciplines and content areas. Delving into the theme Reworlding: The Art of Living Systems, the artists will undergo a curriculum exploring new ways of perceiving symbiotic relationships across environmental ecosystems through immersive art.
As the artists commence their projects, they will build mentoring relationships with experts in the fields of experience design, and further their investigation and professional training through a curriculum rich with workshops and mentorship from fellow scholars. The six month Research Lab will cover Curatorial, Operations & Facilitation, and Business & Marketing Strategies to equip artists with the knowledge and experience to build the scaffolding for an immersive arts practice.
Through the program, artists will develop, prototype, and produce experiential installations, culminating in a public exhibition at Gray Area’s Grand Theater. Together with Gray Area, they will explore how an experience-based ticketing model can provide an additional revenue channel for artists, seeking a sustainable framework for practicing media artists. With this deeper understanding, Gray Area will produce a comprehensive playbook on supporting immersive artists and critically engaged, creative work.
We are proud to welcome these artists into our expanding network of multidisciplinary creators in art, technology, and immersive media. Through this initiative, we look forward to creating space for invention and dialogue to provoke new modes of understanding, experiencing and catalyzing change in our world.
Barry Threw, Executive Director of Gray Area said, “The Experiential Space Research Lab is extremely ambitious in its scope: leveraging artistic thinking to increase agency in the face of planetary collapse through immersive experience. We are extremely grateful to the Research Lab Artists for joining us on this journey, and feel we have just the right team of world-class architects, designers, theorists, philosophers, artists, and ecologists to be successful.”
Brenda (Bz) Zhang
Brenda is an artist, designer, fabricator, teacher, and organizer who co-founded the Oakland and Rio de Janeiro-based architectural collective SPACE INDUSTRIES. Seeing architecture as a social and cultural practice, her oeuvre seeks to leverage tools of the architectural discipline to produce work that challenges aesthetic, cultural, and socioeconomic assumptions.
Celeste Martore is a designer, athlete, and artist from the East Bay. She is a member of the architectural design collective SPACE INDUSTRIES. Her work toes the line between storytelling and architecture, seeing spatial design as a way to reframe cultural narratives. Her work spans multiple industries, including tech, film, theater, exhibition design and immersive art.
Jonathon is a conceptual artist and philosopher widely known for his conceptually-driven, interdisciplinary art projects. Using thought experiments as his medium, his work questions assumptions about self, society, and technology. In addition to authoring six works, his work has been shown at institutions including LACMA, The Long Now Foundation, Crocker Art Museum, and many more.
Combining environmental science and digital art, Kelly is an artist-ecologist whose work centers on designing and visualizing regenerative landscapes with post-disciplinary systems thinking. Most recently, Kelly has been working on the Atlas of Distressed Geographies, a visual narrative and comprehensive research project that traces the edges of desertification around the world.
Kevin Bernard Moultrie Daye
As co-founder of of the architectural collective SPACE INDUSTRIES, Kevin brings his experience in design, curation, and project management. Seeing architecture as a social and cultural practice, he expands on his architectural training through through writing, teaching, and artistic practices to challenge aesthetic, cultural, and socioeconomic assumptions.
Orestis is a software engineer who builds geospatial and satellite imagery analysis tools to help uncover actionable insights about our changing planet. An avid sailor and an ambassador of 5Gyres Institute, he brings his passion for environmentalism in taking action against plastic pollution in oceans through citizen-science research and educational programs.
With deep ties in a myriad of creative communities, Rena builds on her background in design, community-building, and curation to bring artistic visions to life. She creates participatory experiences that addresses ethics, diversity, and curiosity to cultivate social presence and collective growth.
Leveraging interactive art as a vehicle for scientific communication, Romie designs immersive experiences to engage new audiences. With a focus in bioengineering, he has spearheaded a multitude of science and health-centered initiatives to inspire new modes of understanding at institutions including The Tech and National Science Foundation.
Stephanie Andrews is an experience designer and creative technologist interested in exploring economies of collectivity, care, and communication. Her work seeks to respond to emergent issues with levity and sentimentality, primarily taking the form of flux kits, software tools, art games, tactile spaces, and participatory installations. Stephanie brings to her art practice an interdisciplinary background spanning software engineering, interaction design, public policy, social work, and community organizing. She specializes in building interactive systems that use digital, physical, and interpersonal mediums to create communal space.
Exploring interaction systems through digital art, Stephen utilizes techniques such as procedural generation, projection mapping, and physical computing to create interactive installations exploring dimensionality and perception. In the Experiential Space Research Lab, he will further his artistic explorations into the subtle and fundamental dialogue between environment and mind.
Yulia is a visual artist and educator whose expansive set of tools includes charcoal, ink, salt, concrete, polypropylene, metal, wood, and even light and shadow. Having completed residencies at institutions such as Autodesk Pier 9, Facebook HQ, and Recology, she creates provocative works at large scales that explore the psychology of space.
Knight Foundation is a national foundation with strong local roots. The foundation supports informed and engaged communities and strongly invests in journalism, the arts and cities. Knight Foundation also supports innovative experiments in the use of digital media and technology to inform. The foundation identifies, explores and invests in innovative technology approaches and applications with the greatest potential to advance the fields in which they work.